The phenomenon and the growth of esports should really be no surprise. Computer gaming has been with us for at least 4 decades, and humans as natural as we are at creating new diversions to normal life, we are also, by our very nature, very competitive. Coupled with the fact that the competitors in these games, (like athletes or competitors in most sports) are quite young makes it a recipe for an evolution of competitive sports. Also, they grew up with these machines, they've never known a world without video games. And in a world where not everyone can hit a ball, or throw a pass, these young adults show their prowess by out thinking their opponents.
Cloud 9
If esports is going to have any sustainability, the viewers at home are going to need to understand what's happening on the screen and be able to follow along. That's why the education and transparency of the games themselves are imperative to this movement to gain traction.
During the poker boom of the 2000's, the hole card cam and the short tutorial on how the game of Texas Hold em was played, was vital to its success. The viewers could follow along. Esports do this as well, when the maps are displayed for the viewers onscreen(Heroes of the storm), the fog of war is removed (hole cam). And in Hearthstone, both players cards are displayed for the audience.
Although I think the casters do a great job, I think they need to do an overview on the basic objectives of the game (for the novice viewer at home). and define terms that are used in games, like"Filling out the mana curve"in Hearthstone or "peeling" in Heroes of the Storm. And do this while the games are in motion, teach the viewers what is happening in the games, what strategy teams or players are employing, and why each tactic is important. We want to be able to follow along, and get excited with the crowd!!
Heroes of the storm shoutcasters
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next up: pt 3: Blizzard devs, Overwatch,